By Chris Hartford
BattleSpace is the process of area strive against among JumpShips, DropShips and WarShips within the thirty first century. totally suitable with FASA's BattleTech and AeroTech, this massive scale send wrestle video game provides a brand new measurement to the wars of the long run. FASA's BattleSpace contains a rulebook/sourcebook that offers the heritage of naval war and the information and descrptions of these ships presently in use within the internal Sphere; 22" x 34" full-color mapsheets; colour counters with stands; send list sheets.
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Extra info for BattleTech - Battlespace
A victim in the hex of impact will take damage as if punched in the back. NUCLEAR WEAPONS Certain rumors are currently circulating about the use of a missile (code-named Alamo) designed to deliver a low-yield nuclear warhead against a target in space or on the ground. Unlike the Står League-vintage Davy Crockett ground-based missile, Alamos are carried on a centerline pylon by fighters. No records exist of an Alamo-type missile being used by any forces of the Står League era; still, it remains unclear whether these weapons come from an SLDF cache or are recent developments to counter the Clan WarShips.
The atmospheric distortion in the interface also reduces the effective ranges of weapons: each Interface hex counts as 2 hexes for determining range. The row of Interface hexes also acts as a barrier between space and the atmosphere. Standard weapons bays may fire into but not through an Interface hex. Units in an Interface hex can fire ät units in space and in atmosphere, and can be attacked by units in space and atmosphere, but a unit in space cannot fire into the atmosphere, and a unit in atmosphere cannot attack a unit in space.
52. 52 billion kilometers. The two most commonly used jump points are ät the zenith and nadir of a system's gravity well, along the line that passes through the systerrTs gravitational center and which is perpendicular to the plane of the står system. These two points lie ät the minimum safe jump distance from the main står, and are the easiest distances with which to perform navigational calculations. points of Luthien, capital of the Draconis Combine, is 8 day However, a pirate point exists only eleven hours out from th planet.
BattleTech - Battlespace by Chris Hartford